Database
GTA 6 Mechanics
Structured GTA VI gameplay systems documented from official Rockstar material and attributable developer interviews. Evidence status is shown on every entry.
Mechanic catalog
13 mechanics catalogued · 13 developer confirmed
Character Switching
Developer confirmedDeveloper-confirmed GTA VI control of Jason and Lucia: switch in the open world, meet up, and in some missions swap automatically — with story-based restrictions. Official footage shows mid-gameplay swaps.
Combat & Targeting
Developer confirmedDeveloper-confirmed GTA VI combat options include named suppressive fire. Official footage also shows slow-motion aiming presentation and body-region markers. This page does not call that slow-motion Dead Eye.
Criminal Profile
Developer confirmedDeveloper-confirmed GTA VI system that tracks how the player commits crime — professional versus violent — and changes how the world responds. Not a simple good/evil honor meter.
Fitness & Body System
Developer confirmedDeveloper-confirmed GTA VI body tracking: health, cardio, and fitness stats, plus muscle or weight change. Gym workouts are a playable minigame. This is not a copy of San Andreas by default — only Nelson's described stats are listed.
Food & Buffs
Developer confirmedDeveloper-confirmed GTA VI food effects: food can buff meters, energy drinks can strengthen stamina, and those extra amounts are lost if health falls below its normal maximum. Training raises base stats instead.
Jason & Lucia Relationship System
Developer confirmedDeveloper-confirmed GTA VI relationship tracking for Jason and Lucia: players can invest in a couple path or a partners-in-crime path. Holding hands and kissing are gated by relationship depth. Separate from Criminal Profile.
NPC Reactions
Developer confirmedDeveloper-confirmed GTA VI world reactions: civilians vary more in height and build, some are armed and can fight back, carjacking victims may refuse or shoot, and people respond to visible guns and eavesdropping.
Personal Vehicles & Garages
Developer confirmedDeveloper-confirmed GTA VI personal vehicle ownership: register stolen cars, start with limited garage space, buy additional garages, and distinguish personal cars from temporary stolen ones. A delivery app can bring a personal vehicle to the player.
Robberies
Developer confirmedDeveloper-confirmed GTA VI robbery systems: rob stores alone or with a partner, use back doors and security bypass, and hit jewelry stores, small banks, and gang hideouts. Open-world crime is tied to earning money for the story.
Safehouses
Developer confirmedDeveloper-confirmed GTA VI safehouses are more like RDR2 camps than classic GTA save houses: they change as the story moves chapter by chapter, residents keep schedules, and some nearby areas act as protected zones.
Vehicle Theft
Developer confirmedDeveloper-confirmed GTA VI vehicle theft: scan a car for lock, alarm, tracker, and value; older cars may need lock-picking tools while luxury cars can require a key cloner. Stolen cars can be sold or later registered.
Wanted & Heat System
Developer confirmedDeveloper-confirmed overhaul of GTA VI wanted gameplay: crimes need a witness or alarm, police search a Heat Area using clothing, appearance, vehicle, and weapon descriptions, and a six-star HUD is visible in official footage.
Weapon Carrying & Storage
Developer confirmedDeveloper-confirmed GTA VI weapon carrying: long guns are no longer invisible. Store them in Ammu-Nation lockers or vehicle trunks. NPCs react more to a gun in hand than to a slung long gun.