Weapon Carrying & Storage
Developer-confirmed GTA VI weapon carrying: long guns are no longer invisible. Store them in Ammu-Nation lockers or vehicle trunks. NPCs react more to a gun in hand than to a slung long gun.
Editorial / descriptive name
Mechanic facts
- Kind
- inventory
- Scope
- player
- Name status
- Editorial / descriptive name
Overview
Weapon Carrying & Storage is an editorial name for GTA VI's visible-weapon rules. Nelson said long guns are no longer treated as invisible, and that this is the first GTA where weapons cannot simply be concealed in a magic inventory.
What is confirmed
- Long guns must be managed at Ammu-Nation lockers (present in every Ammu-Nation) or stored in a personal vehicle.
- Guns can also go in the trunk of any car, including a stolen one, for as long as that vehicle remains available.
- Owned guns remain stored in a personal vehicle trunk or the Ammu-Nation armory, so discarding a gun during an escape does not permanently delete owned weapons.
- Walking with a gun drawn makes people uncomfortable; they may leave or react aggressively. Carrying one long gun without it in hand is described as causing less commotion.
- Ammu-Nation stores can sell location-exclusive guns, and customization options are described as broader than before.
How it appears to work
The design is meant to support a fugitive couple staying hidden: openly walking the street with a gun has consequences, but it is still allowed. NPC weapon reaction sits alongside the carrying rules — see NPC Reactions.
What remains unknown
- Exact carried-inventory limits for small arms are not published as a number.
- A full public list of Ammu-Nation exclusive weapons is not available.
Related
Primary status: Developer confirmed. Page title is editorial. Nelson did not publish a Rockstar marketing name for the carrying system.
Evidence
Press hosts are not Rockstar. Developer-confirmed means a named Rockstar developer described the system in an attributable public interview. See Credits & Sources.